Difference between revisions of "3Denlive User Guide"
(→Non-linear editing principle) |
|||
Line 3: | Line 3: | ||
* it is a multi-platforms software currently available for Windows, MacOsX, and Linux. | * it is a multi-platforms software currently available for Windows, MacOsX, and Linux. | ||
* it is written in [https://en.wikipedia.org/wiki/Java Java], thus potentially working on all kinds of systems. For not already available systems, few native third party modules are mandatory (especially [https://en.wikipedia.org/wiki/FFmpeg ffmpeg] for video handling) and need to be properly installed and configured. | * it is written in [https://en.wikipedia.org/wiki/Java Java], thus potentially working on all kinds of systems. For not already available systems, few native third party modules are mandatory (especially [https://en.wikipedia.org/wiki/FFmpeg ffmpeg] for video handling) and need to be properly installed and configured. | ||
− | * it is inspired by the multi-platforms open-source [https://kdenlive.org kdenlive] software, but | + | * it is inspired by the multi-platforms open-source [https://kdenlive.org kdenlive] software, but shares no code with it. |
== Non-linear editing principle == | == Non-linear editing principle == |
Revision as of 13:09, 7 January 2021
3Denlive is a Non-linear photo and video editing freeware.
- it may be used to produce 2D or 3D-stereoscopic pictures or videos from 2D or 3D-stereoscopic pictures or videos.
- it is a multi-platforms software currently available for Windows, MacOsX, and Linux.
- it is written in Java, thus potentially working on all kinds of systems. For not already available systems, few native third party modules are mandatory (especially ffmpeg for video handling) and need to be properly installed and configured.
- it is inspired by the multi-platforms open-source kdenlive software, but shares no code with it.
Non-linear editing principle
Original input picture and video files are never changed/modified on disk.
Output picture or video files are always written only once, at the final rendering time, with no intermediate temporary files produced. Knowing that compressed file formats like JPG, MP3 or MP4 are always damaging the result in some ways, writing the output files only once ensure the best possible quality on the result.